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The long dark how to save
The long dark how to save











the long dark how to save the long dark how to save

The game world is dominated by shades of blue and white, with varying levels of brightness. Games with similar elements: Far Cry 3, The Forest. Visual presentation: winter color scheme with shades of black, white and blue, unique game font, uppercase text, minimalism, “chalk and blackboard” style UI elements, emphasis on numbers and progress bars, watercolor painted look of textures, stylized 3D objects, predominantly angular shapes, even lighting, sparse shadows, silhouettes.Ĭolor: winter color scheme, shades of black and white toned with shades of blue, scarce use of red, yellow, blue-green.įont: Created specifically for the game. How is challenge created: scarcity of resources, multiple needs that deplete over time and need to be filled, limited carry capacity, danger posed by weather and predators, large game map with varied terrain and scattered interest points, slow movement speed.

the long dark how to save

No pause button - game pauses only in menu.įun Factor: Immersion, challenge, resource scavenging and management, exploration. In-game Time: Real-time, day/night cycles. Interaction type: direct control over character. Themes and Ideas: survival, solitude, despair, end of the world, quiet, cold, hunger, nature vs man, struggle, exploration. After 4 years, it’s firmly in the minimalism camp, with icons and presentation only hinting at chalkboard drawings visual style. Visual presentation started in the “simulating physical objects” camp, with books and backpack images for inventory screens. The game UX and UI went through several iterations before release and are still being tweaked. It stands out from the sea of survival games thanks to its unique painted visual style, slow meditative atmosphere and great level of polish. It aims to simulate real world survival conditions and captures the feeling of desperation, exploration and solitude. The Long Dark is a “first-person post-disaster survival experience set in the Northern wilderness” by Hinterland Studio. Let’s see if we can solve that challenge, learn from and improve The Long Dark. Do all of that without making the player feel like they’re walking around with a plane dashboard strapped to their head. Strike a balance between player control and suspense, between clear communication and immersion. Here’s an interesting challenge for you – convey to the player over 10 different game states without breaking immersion.













The long dark how to save